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The Next Best Thing To Raunchy Biking
- Updated: February 12, 2013
You have your new games, and then you have the classic ones you keep going back to. Battlefield is the game where you can do both.
You can experience a ride like the motorbike ride Dr. Gregory House rides in his show and you can experience new effects brought to you in detail by a master of digital effects — Malin von Matern, who is also the QA User Experience Analyst in the game.
In the detailed report he bloggged about the official website of The Battlefield: End Game and he went lengths to make sure you understand the difficulty of making you enjoy each swift abrupt smooth jump you take in the game. He extrapolates how easy it is to be misled on what works in a good game and what doesn’t. He tells us your subconscious is part of why a good bike jump feels realistic or not. He is indeed into the quality of the game and loves what he does.
He also highlights that the heavy maps found in Operation Riverside and Kiasar Railrod and the other two maps Nebandan Flats and Sabalan Pipely rely solely more on using the skills that you have mastered in constructed jumps.
His point: the jump depends solely on how you punt and how you resist balking. The game is good if you play it well.
Battlefield 3: End Game comes out this March and can be purchased separately for PC and the xBox 360, etc. Become a Battlefield 3: Premium member and get the game early.